BOMBANANA! Squad Comms Manual: Roles, Relays & Callouts
How BOMBANANA! squads actually communicate: the Mute's manual, Deaf's relay, ARQ-style repeat-ack confirmations, coordinate callouts, slap and flip-off signals confirmed in-game.
In BOMBANANA!, only the Mute monkey reads the manual. Every solve runs through a three-monkey relay: Blind reports tactile state, Mute signals the answer via gestures, Deaf shouts the order, and Blind repeats before acting.

The BOMBANANA! defusal manual is the in-game book held by the Mute monkey (the only squad member who can read it, and the only one who cannot speak or type). Everything else in the game is built around getting answers out of that one book through a three-monkey relay.
The official Steam store page is explicit: “We don’t impose any methods… no one right way to defuse the bomb.” So this guide does not pretend to be an official rulebook. It covers what is actually confirmed: the communication mechanics and the relay protocols that squads use in practice.
1. Confirmed Communication Mechanics (from the official store page and launch news)
| Mechanic | What it does | Source |
|---|---|---|
| Voice chat with role limits | Some monkeys can talk, some cannot; voice sync keeps lip movement in sync | Official store page |
| Emote Wheel | Mute’s non-verbal answer channel: gestures, pointing, nodding | Official store page |
| Slap | A physical interrupt to break a teammate out of a wrong action | Official launch news (“slap”) |
| Player reactions (flip off) | Taunt/feedback reactions between squad members | Official launch news |
| Global room browser | Matchmaking across rooms; environmental interaction on the bomb | Official launch news |
The core loop: Mute holds the answer but cannot speak, so every answer must be relayed. That relay is where squads win or wipe.
2. The Relay Protocol (player-verified, from Steam Community guides)
The community guide that documents the Maze module (#3796748407) describes a call-out discipline that works on every module:
Repeat-Ack (ARQ-style) Confirmation
- Blind reports what it sees: “Braille three, red light at row 2 column 4.”
- Mute checks the manual, computes the answer, and signals it (gestures / emote wheel).
- Deaf confirms the signal and shouts the action back to Blind.
- Blind repeats the action before touching: “Cutting wire 3, confirmed.”
- Only after Deaf says “Go” does Blind perform the action, then confirms completion.
If any step is not confirmed, nobody moves: the squad re-sends the message. This is the same repeat-ack (ARQ) pattern used in radio protocols, and it is exactly what the community guides teach.
Shared Coordinate Frame
Call out positions as row-column pairs so the whole squad shares one reference frame. “Row 2, column 4” means the same cell to every monkey. Avoid “the one next to the other one”, because it kills runs.
Count Before Color
Always report count first, then colors/positions (“four wires: red, blue, blue, yellow”). A partial report (“two reds… wait, three”) is worse than no report.
3. Squad Callout Cheat Sheet: 14 Puzzle Modules Directory
Per the official launch announcement, BOMBANANA! features 14 puzzle modules (11 standard modules + 3 CHAOS modules). Use this standard callout format across your squad:
Standard Modules (11 Modules)
| Module Type | Deaf Monkey Reports (Visual) | Mute Monkey Signals (Gesture) | Blind Monkey Action (Voice Ack) | Squad Survival Rule |
|---|---|---|---|---|
| Wires | Wire count, then color sequence | Emote point to target wire | Repeats target wire aloud | Count before color; never guess cut |
| Keypad | Digits or letters on display | Nod + directional gesture | Confirms code sequence | Wait for all digits before typing |
| Symbols | Glyph positions (row, column) | Gesture symbol order from manual | Enters glyphs in confirmed sequence | Use grid coordinates (Row 2 Col 4) |
| Maze | Green exit light position | Reads maze chart; signals move | Reports Braille number + red light | ARQ repeat-ack; reset to start on wall |
| D-Pad | Target compass arrow orientation | Points directional arrows on wheel | Presses confirmed D-pad direction | Single click only; wait for Deaf ack |
| Switches | Switch bank up/down positions | Emote gesture up/down per switch | Flips switch in sequence | Confirm entire bank before flipping |
| Memory | Stage number and displayed values | Matches manual stage lookup | Presses stage button, repeats label | Re-check previous stages if error |
| Complex Wires | Strip count, stripe patterns, LEDs | Cross-references manual strip table | Clips confirmed strip | Never cut on unconfirmed LED state |
| Simon Colors | Flashing color sequence order | Points color order on wheel | Repeats color flash order aloud | Memorize full sequence before input |
| Pressure Dial | Gauge needle reading (high/low) | Gestures release or hold | Holds release valve to target zone | Stop immediately on Deaf signal |
| Status Pulses | Blinking light pulse frequency | Decodes frequency pattern in book | Enters matching pulse code | Count full cycles before reporting |
CHAOS Modules (3 Modules)
| Module Type | Deaf Monkey Reports (Visual) | Mute Monkey Signals (Gesture) | Blind Monkey Action (Voice Ack) | Squad Survival Rule |
|---|---|---|---|---|
| CHAOS: Blackout | Calls out power outage emergency | Gestures toward flashlight switch | Flips flashlight to restore view | Blind keeps hands off active modules |
| CHAOS: Siren | Visual alarms and flashing red siren | Gestures to silence alarm lever | Pulls alarm suppressor switch | Loud audio jammer: visual cues only |
| CHAOS: Turbulence | Vehicle shaking / hazard warning | Steadying gesture; pauses defusal | Pauses all inputs until van settles | Zero inputs during severe turbulence |
The in-game book held by the Mute monkey is the definitive source of truth per bomb: remember that the studio explicitly confirms there is no single right way to defuse a bomb, so reliable squad communication is what prevents detonation.
4. Five Rules That Actually Save Runs
- Never answer a partial report. If the state is not fully confirmed, re-ask before Mute signals anything.
- Count before color. State the number first, then the details.
- Repeat-ack every action. Blind repeats the target and waits for “Go” before touching anything.
- Use the slap. If a teammate is mid-mistake, a slap interrupts the action before it registers.
- Turn on Color Blind Mode in settings if anyone in the squad needs it: the developers adapted colors for two types of color blindness (see the accessibility guide).
Frequently Asked Questions
Who holds and reads the defusal manual in BOMBANANA!?
Only the Mute monkey possesses and can read the Bomb Disposal Manual. Because Mute cannot speak or type, they convey answers with gestures, the emote wheel, nodding and pointing.
What is the fastest way for Mute to look up a module?
Wait for Deaf to announce the module type and the full state (count, colors, indicator lights) before answering. Never answer on a partial report: re-ask until the state is confirmed.
Does BOMBANANA! have an official wire-cutting rule table?
No. The studio says there is no one right way to defuse a bomb, and the official manual is the in-game book the Mute monkey reads. Rule tables circulating online are not official.