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Manual 2026 Verified Strategy

BOMBANANA! Squad Comms Manual: Roles, Relays & Callouts

How BOMBANANA! squads actually communicate: the Mute's manual, Deaf's relay, ARQ-style repeat-ack confirmations, coordinate callouts, slap and flip-off signals confirmed in-game.

• Tested on Retail Build
Quick Answer

In BOMBANANA!, only the Mute monkey reads the manual. Every solve runs through a three-monkey relay: Blind reports tactile state, Mute signals the answer via gestures, Deaf shouts the order, and Blind repeats before acting.

BOMBANANA! Bomb Defusal Manual and Module Rules

The BOMBANANA! defusal manual is the in-game book held by the Mute monkey (the only squad member who can read it, and the only one who cannot speak or type). Everything else in the game is built around getting answers out of that one book through a three-monkey relay.

The official Steam store page is explicit: “We don’t impose any methods… no one right way to defuse the bomb.” So this guide does not pretend to be an official rulebook. It covers what is actually confirmed: the communication mechanics and the relay protocols that squads use in practice.


1. Confirmed Communication Mechanics (from the official store page and launch news)

MechanicWhat it doesSource
Voice chat with role limitsSome monkeys can talk, some cannot; voice sync keeps lip movement in syncOfficial store page
Emote WheelMute’s non-verbal answer channel: gestures, pointing, noddingOfficial store page
SlapA physical interrupt to break a teammate out of a wrong actionOfficial launch news (“slap”)
Player reactions (flip off)Taunt/feedback reactions between squad membersOfficial launch news
Global room browserMatchmaking across rooms; environmental interaction on the bombOfficial launch news

The core loop: Mute holds the answer but cannot speak, so every answer must be relayed. That relay is where squads win or wipe.


2. The Relay Protocol (player-verified, from Steam Community guides)

The community guide that documents the Maze module (#3796748407) describes a call-out discipline that works on every module:

Repeat-Ack (ARQ-style) Confirmation

  1. Blind reports what it sees: “Braille three, red light at row 2 column 4.”
  2. Mute checks the manual, computes the answer, and signals it (gestures / emote wheel).
  3. Deaf confirms the signal and shouts the action back to Blind.
  4. Blind repeats the action before touching: “Cutting wire 3, confirmed.”
  5. Only after Deaf says “Go” does Blind perform the action, then confirms completion.

If any step is not confirmed, nobody moves: the squad re-sends the message. This is the same repeat-ack (ARQ) pattern used in radio protocols, and it is exactly what the community guides teach.

Shared Coordinate Frame

Call out positions as row-column pairs so the whole squad shares one reference frame. “Row 2, column 4” means the same cell to every monkey. Avoid “the one next to the other one”, because it kills runs.

Count Before Color

Always report count first, then colors/positions (“four wires: red, blue, blue, yellow”). A partial report (“two reds… wait, three”) is worse than no report.


3. Squad Callout Cheat Sheet: 14 Puzzle Modules Directory

Per the official launch announcement, BOMBANANA! features 14 puzzle modules (11 standard modules + 3 CHAOS modules). Use this standard callout format across your squad:

Standard Modules (11 Modules)

Module TypeDeaf Monkey Reports (Visual)Mute Monkey Signals (Gesture)Blind Monkey Action (Voice Ack)Squad Survival Rule
WiresWire count, then color sequenceEmote point to target wireRepeats target wire aloudCount before color; never guess cut
KeypadDigits or letters on displayNod + directional gestureConfirms code sequenceWait for all digits before typing
SymbolsGlyph positions (row, column)Gesture symbol order from manualEnters glyphs in confirmed sequenceUse grid coordinates (Row 2 Col 4)
MazeGreen exit light positionReads maze chart; signals moveReports Braille number + red lightARQ repeat-ack; reset to start on wall
D-PadTarget compass arrow orientationPoints directional arrows on wheelPresses confirmed D-pad directionSingle click only; wait for Deaf ack
SwitchesSwitch bank up/down positionsEmote gesture up/down per switchFlips switch in sequenceConfirm entire bank before flipping
MemoryStage number and displayed valuesMatches manual stage lookupPresses stage button, repeats labelRe-check previous stages if error
Complex WiresStrip count, stripe patterns, LEDsCross-references manual strip tableClips confirmed stripNever cut on unconfirmed LED state
Simon ColorsFlashing color sequence orderPoints color order on wheelRepeats color flash order aloudMemorize full sequence before input
Pressure DialGauge needle reading (high/low)Gestures release or holdHolds release valve to target zoneStop immediately on Deaf signal
Status PulsesBlinking light pulse frequencyDecodes frequency pattern in bookEnters matching pulse codeCount full cycles before reporting

CHAOS Modules (3 Modules)

Module TypeDeaf Monkey Reports (Visual)Mute Monkey Signals (Gesture)Blind Monkey Action (Voice Ack)Squad Survival Rule
CHAOS: BlackoutCalls out power outage emergencyGestures toward flashlight switchFlips flashlight to restore viewBlind keeps hands off active modules
CHAOS: SirenVisual alarms and flashing red sirenGestures to silence alarm leverPulls alarm suppressor switchLoud audio jammer: visual cues only
CHAOS: TurbulenceVehicle shaking / hazard warningSteadying gesture; pauses defusalPauses all inputs until van settlesZero inputs during severe turbulence

The in-game book held by the Mute monkey is the definitive source of truth per bomb: remember that the studio explicitly confirms there is no single right way to defuse a bomb, so reliable squad communication is what prevents detonation.


4. Five Rules That Actually Save Runs

  1. Never answer a partial report. If the state is not fully confirmed, re-ask before Mute signals anything.
  2. Count before color. State the number first, then the details.
  3. Repeat-ack every action. Blind repeats the target and waits for “Go” before touching anything.
  4. Use the slap. If a teammate is mid-mistake, a slap interrupts the action before it registers.
  5. Turn on Color Blind Mode in settings if anyone in the squad needs it: the developers adapted colors for two types of color blindness (see the accessibility guide).

Frequently Asked Questions

Who holds and reads the defusal manual in BOMBANANA!?

Only the Mute monkey possesses and can read the Bomb Disposal Manual. Because Mute cannot speak or type, they convey answers with gestures, the emote wheel, nodding and pointing.

What is the fastest way for Mute to look up a module?

Wait for Deaf to announce the module type and the full state (count, colors, indicator lights) before answering. Never answer on a partial report: re-ask until the state is confirmed.

Does BOMBANANA! have an official wire-cutting rule table?

No. The studio says there is no one right way to defuse a bomb, and the official manual is the in-game book the Mute monkey reads. Rule tables circulating online are not official.

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